Saturday, 19 October 2013

Jobs, what I'm aiming for.

I've taken the time over the past two years to look at the job market and see what I'd be best suited to. At first I looked at work as a 3D Artist, but came to realize that this itself is a highly competitive market. I believe that with programming, I have a certain knack; and I find it fulfilling to solve a problem and create something artistic with it in a different way. So, with my dissertation in swing, here are the Jobs I'll be looking to apply for; using my final artefact as a demonstration of my skills.

Items highlighted in Orange are the things that I have some experience in, those in Red depict things that my dissertation will help me gain experience with.

Junior Games Developer (Central London, 25k Per Annum)

Essential: Computer Science or Computer Games Degree
Experience: UNITY/UNITY 3D, C# (C#), SQL, JAVA (JAVA), FLASH
Description: This role primarily comprises coding the front-end client for games you will need to get involved at every stage of game development from inception to production.


Graduate Games Programmer (Brighton, 18 - 22k Per Annum)

Essential: Computer Science or Computer Games Degree
Experience: C# (C#), JavaScript (JavaScript), C++ or LUA with an interest or passion to work in the Games Industry.
Description: You will be programming key elements of the game-play, user interface and interaction systems, writing associated libraries for core mechanics, and be a custodian for game balancing, tweaking and fine tuning.


Unity Games Developer (Cirencester, Negotiable)

Essential: Evidence of previous games made in Unity, preferably a few of your own.
Experience:  C# (C#), Java (Java), Unity 3D.
Description: We need you to be intimately familiar with the Unity development environment, C# (C#) scripting and know how to do 2D games and user interfaces within Unity.


This is a small example of the many jobs out there, they are varied and some require more experience than others; I have no doubt I'll be able to gain employment once graduated, at the very least I will gain valuable interview experience.

Wednesday, 9 October 2013

Failing to plan, is planning to fail.

I'll be using this post to highlight and document specific research I have undertaken or plan to.

Film

- Shackleton [Tells the story of Shackleton's 1914 expedition to the South Pole, including the hardships of him and his crew when stranded in the frozen wastes of the Antarctic.]

Television

- Lost [A group of crash survivors are stranded on an island with little food and only the remains of the aircraft and baggage to survive with.]

Books

- The Story of Shackleton's last expedition.

Games

- S.T.A.L.K.E.R: Shadow of Chernobyl [Uses Radiation Poisoning as part of game-play to hinder the player, eventually killing them, unless they seek medical assistance.]

- Fallout: New Vegas [Introduces the need for the player character to eat, drink, and sleep in regular intervals, suffering increasingly severe statistic penalties and eventually death if their needs are not met.]


- DayZ (an ARMA 2 modification) [In this survival modification, the player has an indicator of body temperature;  exposure to rain, snow or water in the cold environment of Chernarus will render the player unable to see properly or move quickly until they find a source of heat.]

- Hypothermia [This is an Indie game, produced by Jacob Albano.  The game is time limited, the more time you spend outdoors, the colder you get. The aim of the game is to find a key to a building and light a fire, stopping yourself from "sleeping".]

Documentary


- Surviving Hypothermia: Part 1 & 2 [YouTube documentary by the Backwoodsman's Institute in which a professional called Scott puts his own life in danger by demonstrating how to survive Hypothermia.]

Research/Medical Papers


Bibliography

DayZ Mod, 2012. DayZ Modification. [online] Available at: <http://dayzmod.com/> [Accessed 21 October 2013].


This list will be updated regularly as research takes place.