I wish to create a code-framework that can be easily built-upon to simulate realistic human conditions/emotions in games, to create (as best I can) Spatial Immersion.
Spatial Immersion occurs when a player feels the simulated world is perceptually convincing. The player feels that he or she is really "there" and that a simulated world looks and feels "real".
In terms of human conditions and emotions, i refer to things like Fear and Fatigue which will be observed by the player in the form of post-process effects, sounds, limited visibility/ability, etc. Ideally, I'd like to utilize this framework in a small simulation and allow people to take part; providing me with some indication of how they felt when playing and what kept them stimulated.
Spatial Immersion occurs when a player feels the simulated world is perceptually convincing. The player feels that he or she is really "there" and that a simulated world looks and feels "real".
In terms of human conditions and emotions, i refer to things like Fear and Fatigue which will be observed by the player in the form of post-process effects, sounds, limited visibility/ability, etc. Ideally, I'd like to utilize this framework in a small simulation and allow people to take part; providing me with some indication of how they felt when playing and what kept them stimulated.
The proposed simulation will take place in a single-room (a prison cell for example), allowing players to interact with the environment and find clues in the form of narrative as to why they are there. I have done some research into games that have succeeded at this, one of which is an Indie Game called Gone Home by The Fullbright Company. Gone Home, described as "A Story Exploration Video Game" is an interactive exploration simulator.
"Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind." - http://www.gonehomegame.com
The simulation will be programmed in Javascript and use the Unity Engine. I have thought about the time-constraints and believe that the assets created for a single room will not cause any detriment to the study. I wish to be marked on the code, it's efficiency and it's utilization; specifically, have I created and visualized what I set out to and do they resemble those experienced in human physiology.
I wish to engage in a programming oriented Dissertation as I believe I have the best chance of employment in this field after graduation. Javascript is a widely used language, as Unity is becoming a widely used engine for upcoming titles.
In short; my research will be broad, from Immersion in games to the adverse effects emotions have on the human body and using them to form an aspect of realism in computer games and computer games design.
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