I will continue from my last post on the subject of Core Variables. I have realised that I am not describing certain components of my variables, apologies; description as follows.
Integer: A numeric variable that is without a fractional or decimal component.
Float: A numeric variable that can be to multiple decimal places.
Core Body Temperature
_coreTemperatureLow:float;
_coreTemperatureCurrent:float;
_coreTemperatureHigh:float;
_coreTemperatureCurrent will the current body temperature of the player, that will be maintained by the Ambient Temperature of the environment and/or the Weather Conditions (Coming Soon). The _coreTemperatureLow and _coreTemperatureHigh variables can be adjusted by the end-user and will dictate, along with other variables, which condition to inflict upon the player; an example would be Hyperthermia, inflicted when the _coreTemperatureCurrent is Equal To _coreTemperatureHigh.
Ambient Temperature
_ambientTemperature:float;
_ambientTemperature is a variable that will define the temperature of the environment, this will be used heavily in later features of the framework, including; Weather Conditions and Physiological Conditions.
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