Saturday, 23 November 2013

Producing Core Variables, Continued...

The first milestone on my timeline is to produce a list of variables that create the core of the framework, and that can be customized by the end-user. These variables will require some explanation of their use, and as such will aid the production of the instruction manual for the final product.

I will continue from my last post on the subject of Core Variables.  I have realised that I am not describing certain components of my variables, apologies; description as follows.

Integer:  A numeric variable that is without a fractional or decimal component.
Float:  A numeric variable that can be to multiple decimal places.

Core Body Temperature

_coreTemperatureLow:float;
_coreTemperatureCurrent:float;
_coreTemperatureHigh:float;

_coreTemperatureCurrent will the current body temperature of the player, that will be maintained by the Ambient Temperature of the environment and/or the Weather Conditions (Coming Soon).  The _coreTemperatureLow and _coreTemperatureHigh variables can be adjusted by the end-user and will dictate, along with other variables, which condition to inflict upon the player; an example would be Hyperthermia, inflicted when the _coreTemperatureCurrent is Equal To _coreTemperatureHigh.

Ambient Temperature

_ambientTemperature:float;

_ambientTemperature is a variable that will define the temperature of the environment, this will be used heavily in later features of the framework, including; Weather Conditions and Physiological Conditions.


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