As the main focus of my current schedule is Hypothermia and Hyperthermia, I have decided to show the workings of those first; all others will follow the same logic.
(Please click the image for a larger version)
The user has full control (as seen in earlier posts) over the minimum and maximum limitations of the players Heart Rate, Respiration Rate and Core Temperatures; of which for each of these the player can choose and outcome of Nothing, Blackout or Death.
This is what I have been working on post-new year, along with fixing previous problems with the code; discussed with Chris Janes prior to the Christmas break.
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