Monday, 13 January 2014

Presentation Prep. Part 1

I have been preparing flow charts to visualize to others and myself how this framework will function, and more importantly how the weather and the levels it can be applied to will affect the player.  The following flow chart depicts how the weather variables and functions (depicted in blue) will affect the player and create the physiological effects described in earlier posts (depicted in orange).

As the main focus of my current schedule is Hypothermia and Hyperthermia, I have decided to show the workings of those first; all others will follow the same logic.


(Please click the image for a larger version)

The user has full control (as seen in earlier posts) over the minimum and maximum limitations of the players Heart Rate, Respiration Rate and Core Temperatures; of which for each of these the player can choose and outcome of Nothing, Blackout or Death.

This is what I have been working on post-new year, along with fixing previous problems with the code; discussed with Chris Janes prior to the Christmas break.

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