Tuesday, 18 February 2014

Feature-ception: Features within Features.

In this post, I'll be showing my current progress and describing the headaches/issues I have faced with the features.

Currently the framework simulates Fatigue, Dehydration and Starvation as working features; and at an advanced time scale.  The player can become fully Dehydrated, for example, after 100 minutes.  I have also altered the Interface that the developer will see, as can be seen below.  I'm adjusting the location of certain variables and organizing them into a more efficient manner.  Rather than having to ask the developer to define a script for movement and then search it for a speed variable to check if a player is running or not, I have decided to simply ask them for an identifier for their sprint/run button; this way I can check if it is being pressed or not and adjust values accordingly.

I have also created additional menus, where the developer can fine-tune the features of the framework; in this case Fatigue.



(Please click the image for a larger version)

The current project code can be found below; playerControl.js and playerControlEditor.js


Wednesday, 12 February 2014

Good job, ol' chap!

Short and sweet, my presentation was a success; as nervous as I was and having to pause to catch my breath, I am happy with my work so far and so are the tutors.

"This promises to be a very good submission, you have a clear understanding of what you wish to achieve and you are making solid progress. The blogs are regular as I have commented below. Overall this is good work."

"After a little probing, I was able to garner a clear understanding of your intentions, and this project appears to be on track and promises to result in a highly relevant artefact."

Here's to the future of my dissertation and my career.