Currently the framework simulates Fatigue, Dehydration and Starvation as working features; and at an advanced time scale. The player can become fully Dehydrated, for example, after 100 minutes. I have also altered the Interface that the developer will see, as can be seen below. I'm adjusting the location of certain variables and organizing them into a more efficient manner. Rather than having to ask the developer to define a script for movement and then search it for a speed variable to check if a player is running or not, I have decided to simply ask them for an identifier for their sprint/run button; this way I can check if it is being pressed or not and adjust values accordingly.
I have also created additional menus, where the developer can fine-tune the features of the framework; in this case Fatigue.
(Please click the image for a larger version)
The current project code can be found below; playerControl.js and playerControlEditor.js
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