Tuesday, 18 February 2014

Feature-ception: Features within Features.

In this post, I'll be showing my current progress and describing the headaches/issues I have faced with the features.

Currently the framework simulates Fatigue, Dehydration and Starvation as working features; and at an advanced time scale.  The player can become fully Dehydrated, for example, after 100 minutes.  I have also altered the Interface that the developer will see, as can be seen below.  I'm adjusting the location of certain variables and organizing them into a more efficient manner.  Rather than having to ask the developer to define a script for movement and then search it for a speed variable to check if a player is running or not, I have decided to simply ask them for an identifier for their sprint/run button; this way I can check if it is being pressed or not and adjust values accordingly.

I have also created additional menus, where the developer can fine-tune the features of the framework; in this case Fatigue.



(Please click the image for a larger version)

The current project code can be found below; playerControl.js and playerControlEditor.js


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